Virtueld

User's Manual | Controls | History | Debug Tools || English | Japanese


Debug Tools

Features that can be used effectively by creative people such as VRM authors.

It is supposed to be used so that the results can be seen more quickly in the following situations.

⚠Notes

Debug Toolbar

When Debug Tools is enabled☑ in ⚙Settings, you can use the debug tools (developer functions) at the bottom of the screen.

   
🏠 Forcibly returns to the 🏠Lobby screen.
👤 Toggle show/hide of the character icon on the combat screen.
Skill Show/Hide the Skill List.
❙◁ Restart the combat round.
▷❙ Start the next combat round.
⊝P1 Set the health of P1 or A1 to 0.
⊝P2 Set the health of P2 or A2 to 0.
In Fight Move both to a close position.
On Edge Force both to move onto the ring boundary. However, since it is currently prevented from falling off the ring, it will be pushed back slightly inward.
Ring Out Force both to move out of the ring. However, it is currently pushed back inward because it does not fall out of the ring.
Supine Force both to be Supine. However, in 0.6.52, it is now a feature that allows you to see staggering by ragdoll physics.
0.25x 0.25x speed
0.5x 0.5x speed
1.0x 1x speed
2.0x 2x speed
AI🆚AI Immediately switch to AI versus AI.
P🆚AI Immediately switch to Player versus AI.

Debug

If Debug Tools is enabled☑ in ⚙Settings, the Debug UI (user interface) is displayed in 🏠Lobby.

0.3.161+: Temporarily hidden. Not available.

Statistics Monitor Graphy

If you feel performance problems against the specification of the execution environment, it would be greatly appreciated if you could share the screenshots / videos showing Graphy with the contents of the Report.

Outline

Controls in Virtueld

ReferenceGraphy


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