User's Manual
| Controls
| | History
Debug Tools
|| English | Japanese
Features that can be used effectively by creative people such as VRM authors.
It is supposed to be used so that the results can be seen more quickly in the following situations.
- There is no guarantee for the functions classified as debug.
- The debug functions may be changed / increased at any time.
- In many cases, it is useful to make verification easier or to save time.
- However, if there is a function that can be foreseen if an inappropriate problem occurs, please refrain from using it.
When Debug Tools
is enabled☑ in ⚙Settings
, you can use the debug tools (developer functions) at the bottom of the screen.
[F11]
or hold the gamepad🎮 ▶
to move into 🔨Debug Toolbar
.
If another screen overlaps before the
🔨Debug Toolbar
, you cannot directly operate the🔨Debug Toolbar
button with a mouse click, so please do the above operation first.
🔨Debug Toolbar
.🏠 |
Forcibly returns to the 🏠Lobby screen. |
👤 |
Toggle show/hide of the character icon on the combat screen. |
Skill |
Show/Hide the Skill List. |
❙◁ |
Restart the combat round. |
▷❙ |
Start the next combat round. |
⊝P1 |
Set the health of P1 or A1 to 0. |
⊝P2 |
Set the health of P2 or A2 to 0. |
In Fight |
Move both to a close position. |
On Edge |
Force both to move onto the ring boundary. However, since it is currently prevented from falling off the ring, it will be pushed back slightly inward. |
Ring Out |
Force both to move out of the ring. However, it is currently pushed back inward because it does not fall out of the ring. |
Supine |
Force both to be Supine . However, in 0.6.52 , it is now a feature that allows you to see staggering by ragdoll physics. |
0.25x |
0.25x speed |
0.5x |
0.5x speed |
1.0x |
1x speed |
2.0x |
2x speed |
AI🆚AI |
Immediately switch to AI versus AI. |
P🆚AI |
Immediately switch to Player versus AI. |
Debug
If Debug Tools
is enabled☑ in ⚙Settings
, the Debug
UI (user interface) is displayed in 🏠Lobby
.
0.3.161+
: Temporarily hidden. Not available.
Graphy
Graphy
, you can check statistics about operation performance.If you feel performance problems against the specification of the execution environment, it would be greatly appreciated if you could share the screenshots / videos showing
Graphy
with the contents of theReport
.
Graphy
activated.
[Ctrl]
+[H]
.[Ctrl]
+[G]
.
- Controls are subject to change.
- For FPS, if vertical synchronization (V-SYNC) is enabled and sufficient performance is achieved, a number close to that will be displayed.
- A typical value is 60 fps (60 Hz). (Varies depending on the environment)
- Decreases when
👤Character Selection
list is being updated / loading characters.
Reference
☛ Graphy
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